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Continue Your Game 13
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Devlog
Submission to Continue Your Game 13
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Devlog
0.1.0 (and now 0.1.1)
September 30, 2026
by
Dishcan Games
#devlog
Oh its public release time! With this update, adding in the sounds and music! Huge thanks to Anton Safronov for jumping with such a late time pressure and really delivering! https://bsky.app/profile/a...
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Tweaking Spells, Bad Guy, and Round Behavior
September 30, 2026
by
Dishcan Games
#devlog
Time is of the essence! Lots of getting into the guts of polishing gameplay Continuing to make the Itch Page more pretty! Adding instructions, tables, details, and images. Overall making things a bit...
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Instructions and Helpers
September 29, 2026
by
Dishcan Games
#devlog
Lots and Lots of Clean up! Refactor an Updated Itch Page Showing Player Controls Showing in game instructions Tips and tricks Other fixes and changes Remaining Bad guys updates Updated Controller inpu...
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Replacing Placeholders and Refining Spells
September 28, 2026
by
Dishcan Games
#devlog
Work continues on cleaning things up and getting it ready for public publishing! Proof of Concept environment doodad additions Lightning Spell Updates Updated graphics and behaviors for the magic miss...
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Road to playable!
September 27, 2026
by
Dishcan Games
#devlog
As the game jam is widing down, we’re starting to focus on the full loop and polish. Replacing the placeholders and ironing out some of the pieces that haven’t been working. New cover / Icon! Adde...
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Spell Casting and Initial Wave System
September 25, 2026
by
Dishcan Games
#devlog
Continuing to build out the spell casting. Here is a molten lava fire wheel spell! Also continuing the overall loop in starting and preparation phases...
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Brewing
September 24, 2026
by
Dishcan Games
#devlog
We’re pivoting away from the UI based crafting and going to an on grid approach. The pro/cons from our decision/discussion on it. Old UI Good Easier to have lots of options. That can still hide duri...
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Minutia, Spell Casting, and more Baddies
September 24, 2026
by
Dishcan Games
#devlog
Continuing to wire up and work towards a full game setup. Initial menu screen and player setup Working on the mechanics and particles for the push spell Adding in new small slime bad guy And the bigge...
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World view, brewing and spell casting
September 22, 2026
by
Dishcan Games
Continuing to get initial foundation for character interactions, multiplayer, and the world in which the players can play. More players, and camera scaling Continued experimentation with the brewing U...
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Experimentation and Foundation
September 21, 2026
by
Dishcan Games
#devlog
Lots of progress! We’ve wired up character movement and have experimented with a few different concepts for how the characters create potions. The ingredients are interact-able. Tried making them so...
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First Commit
September 07, 2026
by
Dishcan Games
Initial Devlog for the Continue your Game 13# Jam https://itch.io/jam/cyg-13 This project and team was originally started for the do you wana jam https://itch.io/jam/do-you-wanna-jam-2026 Unfortunatel...
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